Maintain Kookaburra in fight mode (for mana rechargers)

A simple stream that will support your chicken in combat mode (and not try to beat any one you find) so that it flooded the MP. You can easily add to your script

procedure KookaburraThread(mp: byte);
begin
  while delay(555) do begin                                // run an endless loop
    if (Engine.Status = lsOnline) then begin               // if we are in the game then
      if (not User.InCombat) and (User.MP < mp) then begin // if we arent in combat mode and have low MP then
        if (PetList.Count > 0) and (User.DistTo(PetList(0)) < 500) then begin  // if we have called pet and distance to it < 500 then
          Engine.FaceControl(0, false);                    // turn off the interface
          if Engine.SetTarget(PetList(0)) then delay(111); // take our pet in target
          if Engine.UseSkill(1177, true) then              // use on him the attacking skill: Wind Strike [id: 1177]
            while (User.Cast.EndTime <> 0) do delay(111);  // and wait for the end of cast
          Engine.FaceControl(0, true);                     // turn back the interface
        end;
      end;
    end;
  end;
end;

begin
  Script.NewThread(@KookaburraThread, Pointer(50));   // argument gives % MP, on which you want to beat the chicken
  // code
end.