Documentation Updates

04/26/2024 Added new method TL2Control.GameProtocol - Game client protocol version

04/26/2024 Added new method TPaxEngine.Unlock - Remove previously installed Lock

04/26/2024 Added new method TPaxEngine.Lock - When working with global resources(variables) Strings / Lists / Arrays in several threads, use this method before accessing them (read/write), and unlock method after working with the global variable is completed. There should be no delay between Script.Lock / Script.Unlock.

02/24/2021 Added new method TL2Control.BlockPacket - Block network packets from server to client (S->C)

02/18/2021 Added new method Methods.SendToIcq - Send message to Icq

12/27/2020 Added new method TL2Control.DAutoSoulShot - Enable / disable automatical shots using. Without waiting for server answer.

12/21/2020 Added new method TL2StaticObject.DamageGrade - Destruction stage of door (from 0 to 6)

12/21/2020 Added new method TL2StaticObject.IsShowHP - Is HP level of door visible (1 - yes, 0 - no)

12/21/2020 Added new method TL2StaticObject.MaxHP - Maximal HP amount of door

12/20/2020 Added new method TL2StaticObject.CurHP - Current HP amount of door

12/20/2020 Added new method TL2StaticObject.IsEnemy - Is enemy door (1 - yes, 0 - no)

12/20/2020 Added new method TL2StaticObject.IsClosed - Is door closed (1 - yes, 0 - no)

12/20/2020 Added new method TL2StaticObject.IsTargetable - Is immovable object targetable (1 - yes, 0 - no)

12/20/2020 Added new method TL2StaticObject.MeshIndex - Index of current immovable object texture (0 - default, 1 - alternative)

12/20/2020 Added new method TL2StaticObject.ObjectType - Type of immovable object (1 - door, 0 - any others)