function BuffTime(ID: integer; Obj: TL2Live = nil): cardinal; overload; // check the time of the object buff by ID
var i: integer;
begin
result:= 0;
if (Obj = nil) then Obj:= User; // if the object is not specified, then by default we use the user
for i:= 0 to Obj.Buffs.Count-1 do begin // running through the list of our buffs
if (Obj.Buffs.Items(i).id = ID) then begin // if id matched then
result:= Obj.Buffs.Items(i).EndTime; // write to the result time before the end of the buff
break;
end;
end;
end;
function BuffTime(const Name: string; Obj: TL2Live = nil): cardinal; overload; // check the time of the object buff by name
var i: integer;
begin
result:= 0;
if (Obj = nil) then Obj:= User; // if the object is not specified, then by default we use the user
for i:= 0 to Obj.Buffs.Count-1 do begin // running through the list of our buffs
if (Obj.Buffs.Items(i).Name = Name) then begin // if name matched then
result:= Obj.Buffs.Items(i).EndTime; // write to the result time before the end of the buff
break;
end;
end;
end;
begin
Print(BuffTime(1204)); // Print out our buff time in ms
Print(BuffTime('Shield', User.Target)); // It prints the time of our tarff bff in ms
end.