General stats
| Name | Result | Description | Code | Params | Examples |
|---|---|---|---|---|---|
| Level | Byte | Object level | |
There are no arguments | You need to register to view the code example. |
| Exp | Int64 | Object experience number in units | |
There are no arguments | You need to register to view the code example. |
| Exp2 | Int64 | Object experience number in percentages | |
There are no arguments | You need to register to view the code example. |
| SP | Cardinal | Object skill units(SP) count | |
There are no arguments |
You need to register to view the code example.
|
| HP | Cardinal | Object HP number in percentages | |
There are no arguments | You need to register to view the code example. |
| MP | Cardinal | Object MP number in percentages | |
There are no arguments | You need to register to view the code example. |
| CurHP | Cardinal | Object HP number in units | |
There are no arguments | You need to register to view the code example. |
| CurMP | Cardinal | Object MP number in units | |
There are no arguments | You need to register to view the code example. |
| MaxHP | Cardinal | Object maximal HP number in units | |
There are no arguments | You need to register to view the code example. |
| MaxMP | Cardinal | Object maximal MP number in units | |
There are no arguments | You need to register to view the code example. |
| Speed | Double | Object moving speed | |
There are no arguments | You need to register to view the code example. |
| AtkSpd | Cardinal | Object attack speed | |
There are no arguments | You need to register to view the code example. |
| CastSpd | Cardinal | Object casting speed | |
There are no arguments | You need to register to view the code example. |
| Load | Cardinal | Object backpack loading in percentages | |
There are no arguments | You need to register to view the code example. |
| TeleportDist | Cardinal | Object last teleport distance | |
There are no arguments | You need to register to view the code example. |
| Enchant | Cardinal | Object weapon enchant level | |
There are no arguments | You need to register to view the code example. |
| EnchantA | Cardinal | Object armor set enchant level. Available for chronicles higher then High Five. | |
There are no arguments | You need to register to view the code example. |
Conditions
| Name | Result | Description | Code | Params | Examples |
|---|---|---|---|---|---|
| Dead | Boolean | Is objct dead | |
There are no arguments |
You need to register to view the code example.
|
| Equips | TL2List из TL2Item | Object equipment list | |
There are no arguments | You need to register to view the code example. |
| Buffs | TBuffList | Object buff list. Available for user character, his pets, his group, and additionally for his current target (on chronicles higher then High Five). | |
There are no arguments |
You need to register to view the code example.
|
| Abnormals | TBuffList | Object visual(stun, silence, barrier, etc.) effects list. Avaiable for chronicles higher then High Five. | |
There are no arguments | You need to register to view the code example. |
| AbnormalID | Cardinal | Object visual(poison, stun, fear, etc.) effects list. Bit mask. | |
There are no arguments | You need to register to view the code example. |
| AbnormalID2 | Cardinal | Object visual(poison, stun, fear, etc.) effects list. Bit mask. | |
There are no arguments | You need to register to view the code example. |
| Cast | TL2Cast | Object current/last used skill | |
There are no arguments |
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|
| Target | TL2Live | Object target | |
There are no arguments | You need to register to view the code example. |
| AtkOID | Cardinal | Unique identificator of target last attacked by object | |
There are no arguments |
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|
| InCombat | Boolean | Is object in combat stance | |
There are no arguments |
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|
| Invisible | Boolean | Is object invisible | |
There are no arguments | You need to register to view the code example. |
| Targetable | Boolean | Is object can be targeted | |
There are no arguments | You need to register to view the code example. |
| Moved | Boolean | Is object moving | |
There are no arguments |
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|
| Running | Boolean | Is object running(true) or walking(false) | |
There are no arguments | You need to register to view the code example. |
| Sitting | Boolean | Is object sitting | |
There are no arguments |
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|
| Fishing | Integer | Is object fishing (0 - not fishing) | |
There are no arguments | You need to register to view the code example. |
| Fly | Boolean | Is object flying | |
There are no arguments | You need to register to view the code example. |
| Dropped | Boolean | Is object dropped some items after death | |
There are no arguments | You need to register to view the code example. |
| Sweepable | Boolean | Can object be sweeped after death | |
There are no arguments |
You need to register to view the code example.
|
Social stats / conditions
| Name | Result | Description | Code | Params | Examples |
|---|---|---|---|---|---|
| Attackable | Boolean | Is object available(w/o Ctrl) for attack | |
There are no arguments | You need to register to view the code example. |
| IsMember | Boolean | Is object in same group/party as user | |
There are no arguments |
You need to register to view the code example.
|
| PvP | Boolean | Is object in PvP mode | |
There are no arguments | You need to register to view the code example. |
| PK | Boolean | Is object in PK mode | |
There are no arguments | You need to register to view the code example. |
| Karma | Integer | Object karma number | |
There are no arguments | You need to register to view the code example. |
| Clan | String | Object clan name | |
There are no arguments | You need to register to view the code example. |
| ClanID | Cardinal | Unique object clan identificator | |
There are no arguments | You need to register to view the code example. |
| Ally | String | Object alliance name | |
There are no arguments | You need to register to view the code example. |
| AllyID | Cardinal | Object alliance unique identificator | |
There are no arguments | You need to register to view the code example. |
| Team | Byte | Object team (1 - red, 2 - blue). Also uses for improved monsters("champions") on non-official servers. | |
There are no arguments |
You need to register to view the code example.
|
Visual stats
| Name | Result | Description | Code | Params | Examples |
|---|---|---|---|---|---|
| ShowName | Boolean | Is object name visible | |
There are no arguments | You need to register to view the code example. |
| NameColor | Cardinal | Object name color | |
There are no arguments | You need to register to view the code example. |
| Title | String | Object title | |
There are no arguments | You need to register to view the code example. |
| TitleColor | Cardinal | Object title color | |
There are no arguments | You need to register to view the code example. |
Time
| Name | Result | Description | Code | Params | Examples |
|---|---|---|---|---|---|
| AtkTime | Cardinal | Object last attack of another object time moment(GetTickCount) (in ms, 1sec = 1000ms) | |
There are no arguments | You need to register to view the code example. |
| MyAtkTime | Cardinal | Object last attack by user time moment(GetTickCount) (in ms, 1sec = 1000ms) | |
There are no arguments | You need to register to view the code example. |
| TeleportTime | Cardinal | Object last teleportation time moment(GetTickCount) (in ms, 1sec = 1000ms) | |
There are no arguments | You need to register to view the code example. |
Coordinates
| Name | Result | Description | Code | Params | Examples |
|---|---|---|---|---|---|
| StartX | Integer | Object appearing/spawn point coordinate X | |
There are no arguments | You need to register to view the code example. |
| StartY | Integer | Object appearing/spawn point coordinate Y | |
There are no arguments | You need to register to view the code example. |
| StartZ | Integer | Object appearing/spawn point coordinate Z | |
There are no arguments | You need to register to view the code example. |
| ToX | Integer | Object moving end point coordinate X | |
There are no arguments | You need to register to view the code example. |
| ToY | Integer | Object moving end point coordinate Y | |
There are no arguments | You need to register to view the code example. |
| ToZ | Integer | Object moving end point coordinate X | |
There are no arguments | You need to register to view the code example. |
Methods
| Имя | Результат | Description |
|---|---|---|
| TL2Live.Target | TL2Live | Object target |
- Checking if our character is stuck (in the thread)
- Smart learning of new skills
- Death check (universal)
- Protection against mob trains. Check players for trains around us.
- Alt+B rebuff on farm - run aside to end combat and kill agro mobs
- Stop farming on detecting strangers and retreat to a secluded place
- Detect mobs champions
- Mass sweep of mobs in trains without skill Sweeper Festival
- Simulation of random clicks near character
- Universal script for auto charging icons for any tanks