ObjectType
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Cardinal
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Type of immovable object (1 - door, 0 - any others)
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function ObjectType: cardinal;
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There are no arguments |
You need to register to view the code example.
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MeshIndex
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Cardinal
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Index of current immovable object texture (0 - default, 1 - alternative)
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function MeshIndex: cardinal;
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There are no arguments |
You need to register to view the code example.
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IsTargetable
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Cadrinal
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Is immovable object targetable (1 - yes, 0 - no)
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function IsTargetable: cardinal;
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There are no arguments |
You need to register to view the code example.
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IsClosed
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Cardinal
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Is door closed (1 - yes, 0 - no)
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function IsClosed: cardinal;
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There are no arguments |
You need to register to view the code example.
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IsEnemy
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Cardinal
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Is enemy door (1 - yes, 0 - no)
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function IsEnemy: cardinal;
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There are no arguments |
You need to register to view the code example.
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IsShowHP
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Cardinal
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Is HP level of door visible (1 - yes, 0 - no)
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function IsShowHP: cardinal;
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There are no arguments |
You need to register to view the code example.
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CurHP
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Cardinal
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Current HP amount of door
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function CurHP: cardinal;
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There are no arguments |
You need to register to view the code example.
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MaxHP
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Cardinal
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Maximal HP amount of door
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function MaxHP: cardinal;
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There are no arguments |
You need to register to view the code example.
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DamageGrade
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Cardinal
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Destruction stage of door (from 0 to 6)
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function DamageGrade: cardinal;
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There are no arguments |
You need to register to view the code example.
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