Simulation of random clicks near character

Thread that simulates random clicks on the ground when player has not decided what to do.

uses SysUtils;

procedure RandomClicksThread(d: integer);
var X, Y, Z: integer;
begin
  X:= User.X;                                                              // set coordinates of point
  Y:= User.Y;                                                              // near which we will move
  Z:= User.Z;
  while Delay(1000) do begin                                               // run an endless loop
    if (Engine.Status = lsOnline) then begin                               // if we are in the game then
      if (User.DistTo(X, Y, Z) > 2*d*d) then begin                         // if the base point has changed, 
        Print(Format('[RandomClicksThread] Base point coordinates updated: (%d, %d) -> (%d, %d)', [X, Y, User.X, User.Y]));
        X:= User.X;                                                        // update coordinates
        Y:= User.Y;
        Z:= User.Z;
      end;
    
      if (not User.Moved) and (not User.Sitting)                           // if we are not moving and not sitting
      and (not User.InCombat) and (User.Cast.EndTime = 0)                  // not in fight and dont cast anything
      and ((User.Target = nil) or (User.Target.Dead)) then begin           // and we dont have a target or our target is dead, then
        if Engine.DMoveTo(X+Random(2*d)-d, Y+Random(2*d)-d, User.Z) then   // make a random step to the side
          Delay(1000+Random(5000));                                        // and wait for random delay
      end;                                                  
    end;
  end;
end;

begin
  Script.NewThread(@RandomClicksThread, Pointer(150));       // start the thread, second argument indicate max distance from the base point
  // code...

  Delay(-1);
end.